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Game Over Derby – Forbidden Temple of Montezuma

Forbidden Temple of Montezuma

Game Over Derby

Venue: Game Over Derby

Room: Forbidden Temple of Montezuma

The Team: TDM, NP, GP

Date: 24/06/2017


The first thing you notice about the Forbidden Temple of Montezuma at Game Over Derby is just how good it looks. A lot of rooms can be quite sparse, with themes like ‘abandoned warehouse’, or ‘office’, neither of which require much to achieve what they’re supposed to be, but this place looked more like a film set. Very impressive!

The Story:
It’s been many years since your archaeology professor vanished while on an expedition. You decide it’s time to follow his trail, bring his research to light, and fulfill a promise. It will be dangerous. Something claimed the professor, it could claim you too.

The room is listed as having a difficulty level of 95%, so we knew we had our work cut out for us, but we ran into problems where we really shouldn’t have which set us back a considerable amount. Trying to not give anything away here, but in the first area we removed an item from where it was, and immediately noticed one of the ‘DO NOT TOUCH’ stickers and what appeared to be a small electrical device behind it, so abandoned the search in that area. We then wasted a good 15-20 minutes checking just about every other thing in the room, growing increasingly frustrated and aware of time, until we finally got a clue (via intercom) from the host which directed us back to the ‘DO NOT TOUCH’ area… where we immediately found the thing we needed! To say we were a little annoyed at this is an understatement, but we pressed on as quickly as we could.

We pretty much flew through a lot of the rest, but once again hit a brick wall near the final bit. There was a puzzle which involved a physical element that a couple of us tried a few times, but had no luck. When the time was up we asked the host where we’d gone wrong, only to be told that what we were supposed to do was exactly what we’d been doing… which left us wondering what had happened and if it hadn’t been reset correctly.

We were a little annoyed at failing, more so because we felt cheated out of the time we’d wasted right at the start and felt we may have had more of a chance (even with the fail on the physical puzzle) of success without the hold up. That didn’t stop us enjoying the room though, and I’d happily recommend it to people… just be aware that you may have to search where you don’t think you should.

Result: FAILED

Breakout Chester – Vacancy Breakout Liverpool – Cursed Carnival

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