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Breakout Chester – Forsaken

Forsaken

Breakout Chester

Venue: Breakout Chester

Room: Forsaken

The Team: TDM, Mr Carrot

Date: 22/09/2017


I’d not had a chance to get back to Breakout Chester since I’d done my first room, Vacancy, there a few months previous, and this was Mr Carrot’s first visit. This time we were off hiding in a cabin in the woods thanks to some dodgy relatives, in Forsaken.

The Story:
You and your friends have been invited to your family cabin by a distant relative. As you start to look around you realise things aren’t as they seem. You have been invited to a ceremony you never wanted to be a part of…

This room also comes with the warning:
‘* Please note there are religious and satanic symbols and references throughout the room, these include a version of a ouiji board. If this makes you uncomfortable please do not play this room.‘

Satanic symbols and references? We liked the sound of that!

One of the things I loved about this room was the atmosphere. It was set in a cabin in the woods and Breakout Chester have actually built a full sized cabin in one of their rooms, so once you’re inside it may as well have been in the woods. You can’t really get much more immersive than that!

One thing I would mention here is that I’m always a little concerned at Breakout venues when I’m handed a torch before going in, as we were here, not because I don’t like ‘dark’ rooms, but more because the torches they supply always seem to be a bit… well… crappy. They seem to flicker from ‘quite dim’ to ‘not very bright’ at a whim. I’m not keen on the difficulty being made harder because I can’t see or read things properly and you can pick up decent LED ones from the supermarket for a couple of quid, so I really wish they would. Alternatively, and just a thought, but are we allowed to take our own torches in (assuming we’re given them at the start and don’t have to find them in there first as part of the gameplay)?

Torches aside, the room itself was great with the props and puzzles fitting into the story nicely, including the usual TV for clues which was cleverly disguised as… a TV. Well, it makes sense!

There were a couple of nice bits of hidden tech, one of which that wasn’t supposed to be scary but still scared the hell out of me when I triggered it as I wasn’t expecting it, and there was one particular lock type that I’d not seen before which had us stumped for a while, and probably needing a clue if I recall correctly.

As far as the Satanic element goes, I realise that certain people may find bits offensive so I can understand the need for the ‘warning’, but I just found it very entertaining and a good atmospheric theme, and above all else, fun.

Great room, one of my favourites at Breakout.

Result: Escaped in 59 Minutes

GamEscape Liverpool – Armageddon Breakout Chester – Identify

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